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Social & Content · Claude Code

Let Claude Code model and set-dress a Blender + Unreal scene while you art-direct

Build a [SCENE] for Unreal Engine, modeling the assets in Blender. Style references: [REFERENCES]. First list every asset you plan to make with rough sizes and wait for my OK. Use clean, game-ready topology, name every object clearly, then set-dress the scene. Don't add cameras or lighting; I'll do those.
Source: @melnukoff on x.com ·
Steps
  1. Collect style references and a list of the props the scene needs.
  2. Ask for an asset list first and approve it before any modeling.
  3. Review topology and scale on a few assets before it builds the rest.
  4. Keep cameras and lighting for yourself, as the author did.

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