Social & Content · Claude Code
Let Claude Code model and set-dress a Blender + Unreal scene while you art-direct
Build a [SCENE] for Unreal Engine, modeling the assets in Blender. Style references: [REFERENCES]. First list every asset you plan to make with rough sizes and wait for my OK. Use clean, game-ready topology, name every object clearly, then set-dress the scene. Don't add cameras or lighting; I'll do those.
Steps
- Collect style references and a list of the props the scene needs.
- Ask for an asset list first and approve it before any modeling.
- Review topology and scale on a few assets before it builds the rest.
- Keep cameras and lighting for yourself, as the author did.